Hiển thị các bài đăng có nhãn iphone games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn iphone games. Hiển thị tất cả bài đăng

Thứ Tư, 4 tháng 1, 2012

Bejeweled is new and improved on iOS, while Blitz goes solo for free

Your second life of destroying shiny gems to techno music is about to enter its next chapter. Social and casual game maker PopCap announced that it has re-released Bejeweled to the App Store for iPhone and iPod Touch in a brand new, much-improved app. This new hotness is said to sport Retina Display graphics, new game modes including Zen Mode from Bejeweled 3 and more.

More like a Diamond Mine mode pulled right from Bejeweled 3 as well, personal leaderboards and support for multiple player profiles and several achievement badges with four levels each (bronze, silver, gold and platinum). However, there is one catch: You're going to have to download the game again for $.99, as this game is officially replacing Bejeweled 2 + Blitz on the App Store. We know, we were shocked too, but who are you kidding? You and I both know you're already in the App Store.

Besides, it's not as if PopCap didn't include two new play modes and high-resolution graphics or anything. As for the Facebook-connected Bejeweled Blitz? It's now a stand-alone freemium game on the App Store, meaning you can play the game for absolutely free, but you have the option to purchase additional power-ups to boost your ranking among friends. (However, we're guessing that this change will introduce the Hearts system to this version of the game, which is a bummer.) In short, it's just like the Facebook game, but in your phone. The future is awesome, we know. Both games are slowly rolling out today.

Are you down with buying another version of Bejeweled for your iOS device, given the new features introduced? Where do you play Bejeweled Blitz more: on your phone or on Facebook?

Diamond Dash rushes to blast back at Bejeweled Blitz on iPhone, iPad

Watch out, PopCap: It looks like someone is gunning for your best game. Berlin, Germany-based social games maker wooga announced at the Le Web Conference in Paris that its Facebook hit Diamond Dash has finally hit iPhones and iPads everywhere. (The keyword in that sentence is "iPad", folks.) Better yet, the Facebook-connected game--announced way back in July--is 100 percent free to play.

Through Facebook Connect, players can compete for dominance between their friends on weekly leaderboards on their iOS device, and the game will track their progress should they hop back in on Facebook. While the game is free to play, you'll be governed by that dastardly Heart system--just the way it is on Facebook. However, you can also dole Hearts to your friends like you do on Facebook. (Of course, you can buy more, too.)

Wooga also promises players that the game, which is available in nine languages, will be updated frequently with new content. Diamond Dash hits the App Store the same day as its main competitor, Bejeweled Blitz, relaunches as an independent freemium game. While Diamond Dash is beating Bejeweled Blitz on Facebook in monthly players, according to AppData, the alternative gem crusher has some catching up to do on mobile devices. And the fact that it's first to officially hit the iPad certainly helps.


Click here to download Diamond Dash on the App Store for Free Now >

Do you prefer Diamond Dash or Bejeweled Blitz for your shiny smashing fix? Does the fact that the former is on iPad first sway you at all?

Thứ Sáu, 30 tháng 12, 2011

FarmVille for iPhone is faster than ever, but misses the point

Until recently, iOS has been a thorn in Zynga's side since it launched FarmVille on Apple's iPhone in June 2010. It was a brilliant concept at launch, but the game was nearly unplayable until the company finally released Version 2.0 this past March. Admittedly, it's still littered with loading bugs and out-of-sync errors are almost expected upon planting too many crops at once. But for every improvement and every glitch, Zynga is missing a golden opportunity with FarmVille for iOS.

For all intents and purposes, FarmVille for iPhone is a way to play the game when you're not in front of the computer screen. Unfortunately, what functionality the game does serve stops there. (Considering the amount of limitations dropped on you when playing on iPhone.) But even if Zynga were to introduce the ability to visit friends who don't play FarmVille on iOS, it still wouldn't be enough. Simply put, FarmVille for iOS, for being a social game, takes no advantages of being on a mobile device.

iPhone gamingThis is where Zynga would do well to take a cue from Nintendo and its 3DS, which through SpotPass and StreetPass can play games with nearby handhelds. The iPhone--and most smartphones, for that matter--have two unique advantages over standard PCs: being extremely mobile and aware of their surroundings. The latter means that through technologies like geo-location or even Bluetooth, devices like the iPhone can recognize and report their exact location in reference to their surroundings, most notably other phones. Just look at iPhone apps like Bump, which uses Bluetooth to find other devices nearby and shares contact information. Is there any reason why FarmVille for iPhone couldn't use the same technology?

Of course it would be a difficult feat, but not really. A scenario: You're waiting in line at mall to buy that hot new shirt you just picked up on clearance. Like any self-respecting FarmVille fan, you pop out the iPhone and start playing only to be greeted with a pop-up that reads "There are three farmers near you right now. Would you like to become their friend?" You click "Accept" and then check off the names of those nearby to add them as Facebook friends. Seconds later, you're visiting their farm and fertilizing their crops before it's even your turn in line.

Better yet, you're on the train and, while playing FarmVille, you receive a pop-up message that reads, "Calling all nearby farmers! My Chickens need to be fed! Can you help me?" Mind you, this player in need isn't even your friend, but a nearby farmer used the Bluetooth or even 3G connection in their phone to broadcast a message to nearby FarmVille players. You can help them just that once and be done with it or it could spark a conversation, and hopefully a new friendship (beyond Facebook, of course). This was the original goal of PC-based social games, no?

FarmVille for iPad
Developers and players alike have been crying out for a more organically social experience through Facebook games. Well, here it is folks. Connecting with those immediately around you is about as organic as social gets, but this is impossible in not only FarmVille for iOS, but all Zynga games for mobile devices. So, what are we waiting for? Organic social connections through Facebook gaming simply isn't happening on a wide scale through standard PCs and browsers. What's worse is that it likely never will given the immense profits sucked from the current model. Mobile is where social games will truly become social, and Zynga better hop on it fast before the horde of developers (in a distant second place) do.

[Image Credits: UTNE and AppAdvice]

Are you satisfied with FarmVille for iOS as is? Would you want to play it more if features like these were introduced to the game?

Thứ Tư, 14 tháng 12, 2011

PapayaMobile's mobile social game network gets friendly with iOS

OpenFeint and Mobage might want to watch out ... or get a delicious fruit in their logo somehow. Beijing-based PapayaMobile announced that it has expanded its mobile social game network from Android to iOS devices. iPhone and iPad game developers can now incorporate PapayaMobile into their game much like they would OpenFeint or Apple's Game Center.

But not only that, developers can create their own social games from scratch through PapayaMobile's Social Game Engine, and launch said games across both iOS and Android devices at once. PapayaMobile's social game network works across both iOS and Android. This means that if a mobile game uses PapayaMobile on both its iOS and Android versions, players can issue challenges, send game invitations, view leaderboards and more between both versions of the game.

PapayaMobile's main goal is to connect both Android and iOS gamers through a single network, something that can't be said for most mobile social game networks (well, aside from OpenFeint). Surely PapayaMobile hopes this cross-platform move will boost its player base of over 30 million. It looks like the mobile social games arena just met a new challenger.

Well, make that a few new challengers. The first games to hit iOS with PapayaMobile include X-City by Aidi Game, Contagion by 2Clams, and Burger Joint by Arctic Empire. Something tells us Facebook missed a golden opportunity with Connect.

Do you think there's room for another mobile social games network? Which network do you prefer using right now with your mobile games?

Thứ Sáu, 23 tháng 9, 2011

Why are we so hooked on Angry Birds? It's science [Infographic]

We already know that Rovio and its Angry Birds are poised to do battle with Zynga for global gaming domination. The iPhone-game-turned-everywhere-game has become millions' preferred time-waster on the run. But there's one thing we just can't seem to put our finger on: Why? An infographic put together by Ask Your Target Marketing attempts to answer this question with two forms of science (though, the latter of which is debatable in some circles): psychology and sociology.

But before we get into that, some basics. According to 1,000 surveyed Angry Birds players, men are 35 percent more likely to buy Angry Birds than women, and 18 to 24-year-olds are 33 percent more likely to buy the game than those 25 or older. Here's an interesting finding: gamers collectively play Angry Birds an average of 200 million minutes per day--that amounts to 16 collective years of flinging agitated avian creatures every hour of every day.

While just 15 percent of players feel addicted to the game often when playing and an even smaller 13 percent say they feel addicted always, a whopping 54 percent say they feel addicted occasionally. OK, so we get it: We're hooked by their angry talons. Now, how in the world did this happen? Simply put, it makes us feel good.

Out of 1,000 people who played Angry Birds 25 or more times, 32 percent of them felt "somewhat relaxed" after an Angry Birds session, while 23 percent said to have felt "very relaxed" after launching the birds into the amorphous green pigs. But generally speaking, 58 percent of Angry Birds players reported their mood to be improved after playing the game, while 37 percent said their mood was unchanged.

This is thanks to an amazing strange little thing called dopamine, which our brains put out on overdrive in anticipation of reward, according to the infographic. This massive release of dopamine makes us want to know just what will happen after letting that next bird careen into some wooden planks.

For 12 percent of players, the addiction has been so bad that they were forced to delete the game from their phones, while another 12 percent have merely considered that drastic measure as an option. The other 76 percent just keep playing, apparently. Good idea, you not-so-jovial bird junkies. Find the full infographic below, and click it to make it larger.

[Via Scribbal]

[Image Credit: ThinkGeek]

Are you hooked on Angry Birds? Do you think this infographic does a good enough job of explaining why you're addicted to the game? Sound off in the comments. Add Comment
Angry Birds infographic