Hiển thị các bài đăng có nhãn bejeweled. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn bejeweled. Hiển thị tất cả bài đăng

Thứ Tư, 4 tháng 1, 2012

Bejeweled is new and improved on iOS, while Blitz goes solo for free

Your second life of destroying shiny gems to techno music is about to enter its next chapter. Social and casual game maker PopCap announced that it has re-released Bejeweled to the App Store for iPhone and iPod Touch in a brand new, much-improved app. This new hotness is said to sport Retina Display graphics, new game modes including Zen Mode from Bejeweled 3 and more.

More like a Diamond Mine mode pulled right from Bejeweled 3 as well, personal leaderboards and support for multiple player profiles and several achievement badges with four levels each (bronze, silver, gold and platinum). However, there is one catch: You're going to have to download the game again for $.99, as this game is officially replacing Bejeweled 2 + Blitz on the App Store. We know, we were shocked too, but who are you kidding? You and I both know you're already in the App Store.

Besides, it's not as if PopCap didn't include two new play modes and high-resolution graphics or anything. As for the Facebook-connected Bejeweled Blitz? It's now a stand-alone freemium game on the App Store, meaning you can play the game for absolutely free, but you have the option to purchase additional power-ups to boost your ranking among friends. (However, we're guessing that this change will introduce the Hearts system to this version of the game, which is a bummer.) In short, it's just like the Facebook game, but in your phone. The future is awesome, we know. Both games are slowly rolling out today.

Are you down with buying another version of Bejeweled for your iOS device, given the new features introduced? Where do you play Bejeweled Blitz more: on your phone or on Facebook?

Thứ Sáu, 30 tháng 12, 2011

PopCap co-founder says he's 'jealous' of Zynga

In case you haven't heard the news before now, Bejeweled creator PopCap is planning to go public sometime this year. Games.com -The Blog! met up with company co-founder Jon Vechey (pictured above) and CEO Dave Roberts during a NYC media tour where they've been outlining their plans to make a splash on the stock market.

Even in the middle of all of this big news, Vechey -- during a larger conversation about social gaming -- tells me he's a little jealous of FarmVille-maker Zynga's overnight success, and the fact that they've managed to reach millions of players who have previously been untouchable.

"[PopCap] has benefited from Zynga's success," he adds, meaning less that they've been able to transform FarmVille players into Bejeweled Blitz players, but have been able to access new players via Facebook and been able to successfully turn their social version of Bejeweled into a money making machine. Bejeweled Blitz earned over a million dollars in the past few weeks, he says. Not bad, considering a year ago the game wasn't making anything.

popcap plants vs zombies drop7Last year, CEO Roberts was quoted talking about Zynga's ability to buy customers and, then added in a dig about how good content will win out in the end. Vechey still backs up that notion, but says that Zynga has apparently grown aware of this and is now doubling down on creating more sophisticated game experiences by acquiring 'real' game companies like Words with Friends developer Newtoy and, more recently, Drop7 creators Area/Code. (As a side note, Vechey is a big Drop7 fan, and even pulled out his iPhone to give me an impromptu demo on how to play it).

"Before if you asked me if Zynga would be around in five years, I would have said no. Now I can see Zynga being around -- the question is whether it will be relevant or not."

Speaking of relevant, Vechey says that he doesn't expect casual downloadable PC games to be relevant for much longer, and he blames game portals, like Yahoo, MSN (and our very own AOL Games) who -- for years -- demanded a 70% cut to to distribute those games. Now you can work with Apple who just takes a 30% cut and doesn't have a problem promoting other companies, he says.

As for the topic of the day -- PopCap going public -- Roberts seems cautiously optimistic about making the jump. PopCap, as a company, tries to protect developer's creativity, and if going public jeopardizes that, he says, "We won't do it."

popcap offshoot 4th & battery's unpleasant horse

Creativity seems to be king at PopCap's new 4th & Battery game studio, which will soon launch its first game Unpleasant Horse for iPhone (pictured above). This mobile game is far from your standard family friendly PopCap fare, where you control a flying horse that destroys birds and sends other horses to their demise (by shoving them into a meat grinder).

"People are making way too big a deal of this new company," says Roberts. PopCap created this offshoot, he says, to help the developers blow off creative steam and come up with new ideas that can be executed faster than say, the next Bejeweled or Plants vs. Zombies game. However, if these one-off games strike a chord with the public, he says, then they might be considered for re-release under the official PopCap label.

These experimental games are brewed during week-long PopCamp sessions, where groups of in-house developers come up with and execute on ideas that might be the next big game. Unpleasant Horse was the product of the first PopCamp and the second PopCamp is happening this week, where -- who knows -- the next Bejeweled or Plants vs. Zombies just might be in the works.