Next to Ninja Frenzy's Sensei, Barry Steakfries has become Halfbrick's unofficial official mascot, appearing in games like Monster Dash and Age of Zombies. Now, at this year's E3, we had a chance to hands-on with Barry's newest adventure - Machine Gun Jetpack.
Like Monster Dash, Machine Gun Jetpack is a "survival" game, asking you to continue towards the right side of the screen, earning points on a never-ending path until something eventually stops you (whether it be an actual enemy, a laser beam divider, etc.). Here, Barry is equipped with a jetpack, allowing you to tap on the screen and cause Barry to float into the air, shooting bullets as he flies. The longer you hold your finger on the screen, the higher Barry flies until you eventually reach the top of your particular screen, whether that be on the iPad or iPhone. It should be noted that the entirety of gameplay is accomplished via a single tapping motion on the screen, but don't for a second think that this makes Machine Gun Jetpack overly simplistic. Meet us behind the break to see what I mean.
There are multiple enemies and obstacles to avoid, like laser beams that either sit on the ground of float in mid-air or robots. As you play, you'll come across multiple power-ups like mech suits, vehicles and other goodies. These not only make you a stronger character in terms of the damage you can do to your opponents, but they also give you an extra "hit" before you die. That is, as in other games, Machine Gun Jetpack is essentially a "one hit and you're done" experience, but now, each gameplay session has a chance of becoming incredibly lengthy as you can simply keep finding vehicles and other power-ups that will require you to be hit twice instead.
Gallery: Machine Gun Jetpack E3 2011
While you play you'll undoubtedly collect a treasure trove of coins, which can be used to buy new weapons and armor upgrades for poor Barry Steakfries. Plus, as you complete games, you'll be able to take advantage of the game's social integration, by posting your scores to Twitter or Facebook.
If you're interested in trying Machine Gun Jetpack yourself, look out for the app to cost $0.99 when it launches on iOS soon.
Have you tried any of Halfbrick's other games? Are you a fan of survival games in general, or do you like games with more predictability?
Hiển thị các bài đăng có nhãn e3 2011. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn e3 2011. Hiển thị tất cả bài đăng
Chủ Nhật, 25 tháng 12, 2011
E3 2011: The Sims: Medieval on iPhone wants you to party like its 1399
Forget 1999 (sorry Prince), the new hotness is the Medieval era, and EA Interactive is going to take you there in the Sims Medieval. This Sims game is really like no other, as it plays more like a linear RPG than a free-roaming life simulation. You'll create a "hero," via the expected multiple customization options (available in both the iOS and PC versions) and you'll then take that hero on a fairly straightforward journey from a small hovel all of the way to fame, fortune and a castle to call home.
Unlike in other Sims titles, where wishes or desires will simply come to your Sim over time via their own AI and personalities, here, you have to interact with other Sims to receive quests. You'll need to talk to the Sims to discover their likes and dislikes and then use those to your advantage to gain more information. For instance, in our demo period with the iPhone version of the game, we were introduced to a military man who loved speaking of war. After learning this and continuing to amuse him in conversation, he became our acquaintance and gave us a task.
The Sims Medieval also introduces combat to the game, which gives the game a dangerous streak. Your Sims can and possibly will die if you don't succeed in battles or in quests, or you mail fail quests outright if they have time limits and you don't address them in time. There are also environmental hazards to be aware of, in the form of plagues, duels and other themed dangers that really would have been causes for concern in the real world time frame.
As for your free time, it's still there on the side, allowing you to feed your hero (cooking takes place in a cauldron, appropriately enough), and explore your home and surrounding areas. Like in other Sims titles, you won't lose out on the romance in the Sims Medieval either, along with other side-activities, but things have simply been appropriately themed to appear and play as though you've truly stepped back in time to the Middle Ages. The user interface is simplistic, yet still offers all of the expected controls as well - rotating the camera angle around your Sim, zooming in and out on the landscape, controlling the speed of the flow of time and so on.
Gallery: Sims Medieval iPhone E3 2011
Even with your limited freedom, the Sims Medieval has a definite beginning and end, due to this RPG and quest-based structure. It's all in whether or not your Sims can actually survive until the end that will separate the peasants from those bound for greatness. There's no official release date for the Sims Medieval on iPhone, but we'll make sure to bring you more information about this mobile version as it becomes available.
Will you be interested in trying the Sims Medieval on your iPhone? Do you like the idea of a linear Sims experience, or are you more interested in the traditional free-roaming version?
Unlike in other Sims titles, where wishes or desires will simply come to your Sim over time via their own AI and personalities, here, you have to interact with other Sims to receive quests. You'll need to talk to the Sims to discover their likes and dislikes and then use those to your advantage to gain more information. For instance, in our demo period with the iPhone version of the game, we were introduced to a military man who loved speaking of war. After learning this and continuing to amuse him in conversation, he became our acquaintance and gave us a task.
The Sims Medieval also introduces combat to the game, which gives the game a dangerous streak. Your Sims can and possibly will die if you don't succeed in battles or in quests, or you mail fail quests outright if they have time limits and you don't address them in time. There are also environmental hazards to be aware of, in the form of plagues, duels and other themed dangers that really would have been causes for concern in the real world time frame.
As for your free time, it's still there on the side, allowing you to feed your hero (cooking takes place in a cauldron, appropriately enough), and explore your home and surrounding areas. Like in other Sims titles, you won't lose out on the romance in the Sims Medieval either, along with other side-activities, but things have simply been appropriately themed to appear and play as though you've truly stepped back in time to the Middle Ages. The user interface is simplistic, yet still offers all of the expected controls as well - rotating the camera angle around your Sim, zooming in and out on the landscape, controlling the speed of the flow of time and so on.
Gallery: Sims Medieval iPhone E3 2011
Even with your limited freedom, the Sims Medieval has a definite beginning and end, due to this RPG and quest-based structure. It's all in whether or not your Sims can actually survive until the end that will separate the peasants from those bound for greatness. There's no official release date for the Sims Medieval on iPhone, but we'll make sure to bring you more information about this mobile version as it becomes available.
Will you be interested in trying the Sims Medieval on your iPhone? Do you like the idea of a linear Sims experience, or are you more interested in the traditional free-roaming version?
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e3,
e3 2011,
ea,
ea interactive,
ea mobile,
ios,
mac,
medieval,
middle ages,
mobile,
pc,
sims medieval,
the sims
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