Hiển thị các bài đăng có nhãn MafiaWars. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn MafiaWars. Hiển thị tất cả bài đăng

Thứ Bảy, 7 tháng 1, 2012

Mafia Wars Big Game Faceoff: Everything you need to know

We all know that the Super Bowl is right around the corner, so what better way to show our team loyalty than through yet another Mafia Wars gifting event? Zynga has launched its Super Bowl festivities in Mafia Wars, cleverly avoiding copyright and trademark issues, with the Big Game Faceoff. The showdown takes place between our favorite teams, the Wisconsin Cheddarheads and the Pennsylvania Ironworkers. (If only it were the Pennsylvania [insert majestic bird here]s.)

Find the rest of our guide after the break.

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Like most gifting events, players will have to gift one another a slew of items. In this case, the items are team members of either the Wisconsin Cheddarheads or the Pennsylvania Ironworkers. In order to own a team by Feb. 6 at 3 p.m. PST, or in time for the Super Bowl, you will need to amass 22 players of either team to fill its 11 offense and defense positions. Just about everything can be done from the home page including asking friends for more players, sending players to your friends or outright buying all 22 players for 22 Reward Points.

Big Cheese     Steel Curtain
While owning a team once will score you this event's Mastery item, the Victory Ring (92 Attack, 88 Defense), you can own a team twice more by collecting another 44 players and receive two more Victory Rings. I'd say the best way to handle this even is to focus on one team the whole way to complete at least one team more quickly. All in all, this event appears to be easier to gain at least one item with high-level stats, but there's also far less time to make it happen. Good luck rooting for rooting for the state closest to your favorite team who got knocked out in the playoffs. We're all allowed to be a little bitter, right?

Thứ Sáu, 6 tháng 1, 2012

Zynga's RewardVille: Is it working as intended?

Perhaps it's already old news, but Zynga officially launched its RewardVille service over the weekend. Players can now be rewarded with zCoins for playing the gamut of Zynga games. It appears that this new service is designed to replace the cross-promotional Goals and missions that were so popular between games like FrontierVille and Mafia Wars in 2010. But is RewardVille working any better than those did? Does Zynga even care?

FarmVille forum contributor Annabelle Smitty asks in a nine-page thread, "Has RewardVille been successful at getting you back into [games you once gave up on]?" Several players have emphatically answered to the contrary while a few admitted that, yes, it has caused them to pop in on games like Treasure Isle for more zCoins towards new items. However, another player, Shini2, sums up what I think is more likely the case: "Well, it's not as bad as I thought. For those games I can just do a few specific things, and it's not that hard to get my 80 points. By this I mean that I don't really have to get into the games. Just spend like 15 minutes each."

Money!Isn't that what you do, anyway? It's pretty difficult to believe that RewardVille has magically reignited the old flames most of you had with Vampire Wars or PetVille. It's more likely that most players behave just like Shini: They'll log into each game and play for the 15 minutes required to net the 80 points and jump right back into their main crush whether it be CityVille or something else. This is because it's an incentive-based system. Once players find out that all they have to spend in one of these games is a few minutes for those points, that's all Zynga will have them for. And that's OK, because we're human (and naturally opportunistic).

However, a multi-billion dollar company like Zynga didn't get where it is now by accident. Perhaps Pincus and his crew know exactly what they're up to. Zynga already realizes that a vast majority of its gamers simply does not have time to keep track of more than one game. That said, it's understandable for the company to make the requirements for acquiring points in other games so simple and fast.

More importantly, it doesn't matter how long a player is logged into a game--that data is automatically recorded by websites like AppData. If even half of FarmVille's daily active players cosign to RewardVille, that's a boost worth millions in "new" users for games that are miles behind Zynga's top three. That could translate into more promotional and advertising opportunities as well as even better standing in the leader boards. Maybe, just maybe, everything is going according to plan.

[Image Credit: Social Trackr]

What do you think of RewardVille so far? Do you think Zynga intended for it to work this way or the players have already exploited it?